A GLIMPSE OF VIRTUAL REALITY PUBLICATIONS IN ENGINEERING DISCIPLINES

Document Type : Original Article

Abstract

ABSTRCT
In recent times, Information and Communication Technology (ICT) has
been developed and widely spread around world. ICT is used in various sectors
and considered a basis in the emergence of some important technologies such as
virtual reality technology. Virtual Reality (VR) is a special technology as an
advanced technology connected to several fields, e.g. training, learning, science,
engineering, medicine, military, etc. VR has great potentials which enabled to
perform several phenomena and experiments. Hence, several scenarios have
become available. The purpose of this study is to shed light on virtual reality
technology and list a glimpse of common publications and studies involved.

Highlights

IV. CONCLUSION
Over recent years, Information and Communication Technology (ICT)
has enriched several sectors. ICT is considered as a main reason for advent
of Virtual Reality (VR) technology. VR is a fast-growing trend related to
ICT development. VR as an advanced technology is a robust and effective
tool in different fields such as energy, industry, aerospace industry,
automotive, industry, medical and nursing, especially in the engineering
area. It is an alternative safe approach for the real environment through
dangerous experiments scenarios. This technology offers a worthwhile
means for engineering use and research. VR technology has popularly
increased around world and drawn the attention to the research audience as a
precious technology on its own. There are many researches about VR in
engineering disciplines since its first establishment, in addition to the virtual
engineering as a new trend in the engineering field. Ultimately, VR is
irreplaceable, and has become a significant technique for the engineers of
tomorrow.

Keywords

Main Subjects


1
A GLIMPSE OF VIRTUAL REALITY PUBLICATIONS
IN ENGINEERING DISCIPLINES
Abd El-Hamid A. 1* ; A. A. Salama2 ; Shimaa I. Hassan3
and N. M. A. Ayad4
1,2Faculty of Science, Port Said University, Egypt
3Faculty of Engineering, Benha University, Egypt
4Atomic Energy Authority, Cairo, Egypt
* Corresponding Author-E-mail address: petrosuez@yahoo.com
Key Words: Information and Communication Technologies (ICT),
Virtual Reality (VR).
ABSTRCT
In recent times, Information and Communication Technology (ICT) has
been developed and widely spread around world. ICT is used in various sectors
and considered a basis in the emergence of some important technologies such as
virtual reality technology. Virtual Reality (VR) is a special technology as an
advanced technology connected to several fields, e.g. training, learning, science,
engineering, medicine, military, etc. VR has great potentials which enabled to
perform several phenomena and experiments. Hence, several scenarios have
become available. The purpose of this study is to shed light on virtual reality
technology and list a glimpse of common publications and studies involved.
I. INTRODUCTION
The spread and growth of ICT are becoming a noteworthy trend.
Advances in technology and ICT revolution are considered a full power and the
backbone of many areas and sectors. By ICT, the world has become an
interconnected boundless world as a small village due to the ability of ICT to
reduce boundaries over continents. ICT could be used through the majority
segments of society and human life.
Virtual Reality (VR) is one of the most popular trends in the last decades,
which depends on ICT. VR could be used in various fields such as training,
learning, science, engineering, medicine, nursing healthcare, military, etc. Now,
it is it is worth mentioning that the description of ICT can be stated as follows:
ICT is predominantly concerned with the infrastructure, equipment and
gadgets which enable the transmission and delivery of information via digital
means. Furthermore, ICT refers to the technologies and tools including
computers and communication equipment used by individuals, communities
and organizations for several purposes.
According to the United Nations Educational, Scientific and Cultural
Organization (UNESCO), ICT is defined as "the combination of informatics
technology with other, related technologies, specifically communication
technology".
In recent years, the spread of ICT elements has become a noteworthy
trend. Fig.1, shows the developments of various ICT elements from
Egypt. J. of Appl. Sci., 35 (7) 2020 75-83
2
International Telecommunication Union (ITU) through the period (2001- 2019)
[1].
With no doubt, the Internet is a major kernel of ICT and it has been
rapidly spreading around the world, especially in recent years. Fig.2, shows the
percentage of individuals for the Internet usage according to ITU statistics [2].
The ITU is a specialized organization which considered a segment of the United
Nations [3].
Fig. (1): ICT developments (2001 to 2019)[1]
Fig. (2): Internet usage by Individuals [2]
76 Egypt. J. of Appl. Sci., 35 (7) 2020
3
II. Virtual Reality Technology(VR)
(or VR) is a very Virtual Reality influential technology in various
scenarios. It is used in different areas, not only in physics, chemistry,
engineering, medicine, dentistry, etc., but in industrial design and
development simulation, visualization, scientific domain, media industry,
military training, learning and medical learning as well [4]. The term of
Virtual Reality (VR) was established in 1987 by Jaron Lanier [5]. According
to a previous study [6], Fig.3 indicates the concept of VR as follows:
Fig. (3): VR technology concept [6]
 VR approach by computer is a method to mimic, create and generate a world
of the human senses at realistic duration. Besides VR is a vital method that
connected to several technologies, for instance stereo display, multimedia,
network, computer emulation and graphics. Persons can monitor and interact
with the generated virtual environment which is close to reality through
computer and listening to live sound[7].
 VR approach could create presence emulation as an interactive interface. It is
remotely enables users to perform scenarios on real environments.
Therefore, VR approach can be invested in several sectors, activities and
scenarios.
 VR approach could be described as an effective technological method to
simulate phenomena, scenarios, activities and natural environment via ICT.
 VR approach can be performed in order to save physical environment.
Moreover, VR is considered an alternative safe solution for actual
environment, for example hazardous and expensive experiences.
Egypt. J. of Appl. Sci., 35 (7) 2020 77
4
 The aim of VR approach is to provide persons in real time simulation
situation in addition to immersion in a certain environment where persons
can be interactively and autonomous performs with its scenarios[8],[9]. Over
recent years, the overwhelming technological evolution of VR approach has
inserted a new paradigm into learning, training and teaching methods.
In this regard, there are several institutions has established the platform of
virtual experiment that is appropriate for many purposes, e.g. Zhejiang
University, Huazhong University of Science and Technology[10]. According to
a previous study [11], for example in Iran, virtual higher education has rapidly
increased in last years as an initiative for digital transformation. Table 1
presents virtual educational centers in Iran, a degree level and an enrollment
size.
Table (1): Virtual Universities and virtual educational centers in Iran [11]
78 Egypt. J. of Appl. Sci., 35 (7) 2020
5
 VR could be used in several domains such as follows:
- Energy industry [12]. - Aerospace industry[13].
- Automotive industry [14] . - Entertainment[15].
- Medical[16]. - Nursing[17].
- Learning, health, production, machinery and transport [18].
In addition, VR could be used in engineering area. The next section presents
some major publications in engineering area.
III. Virtual Reality Publications in Engineering
The glimpse of various studies and publications of VR technology related to
engineering fields is stated in Table 2.
Table (2): Studies and publications for VR related to engineering
fields
.
1 3D virtual reality experiments to promote electrical engineering education
2
Electrical engineering teaching and distance learning using a desktop virtual
reality system
3 VRCEMIG: A virtual reality system for real time control of electric substations
4
PEMCWebLab-Distance and virtual laboratories in electrical engineering:
Development and trends
5
Consolidating learning in power systems: Virtual reality applied to the study of the
operation of electric power transformers
6
Maintenance of complex machines in electric power systems using virtual reality
techniques
7 3DVRLab: A virtual reality learning tool for electrical teaching experiments
8 SRV: a virtual reality application to electrical substations operation training
9
Virtual reality applied to the study of the integration of transformers in substations
of power systems
10 Application of virtual reality teaching in power plant electrical Part courses
11 Virtual reality as a new trend in mechanical and electrical engineering education
12 Virtual reality-based rapid prototyping design for micro-electro-mechanical system
13
Virtual reality and learning by design: Tools for integrating mechanical
engineering concepts
14
Towards the development of a virtual environment-based training system for
mechanical assembly operations
15 Virtual reality technology and its application in agricultural machinery design
16 Virtual reality system for training in automotive mechanics
17 Virtual reality as a tool for verification of assembly and maintenance processes
18 Virtual Reality of Mechanical Product Design Base on AutoCAD and 3DS MAX
19 Virtual reality-a new technology for the mechanical engineer
20 Establishment of Virtual Reality Model Library of Mechanical Drawing
21
Virtual reality based marine engineering English learning environment simulation
research
22
Development research of marine engine room simulator for offshore supply vessel
based on virtual reality technology
23 Study on virtual maintenance training technology for the marine power plant
24 Application of virtual reality in marine search and rescue simulator.
25
Research on simulation system based on virtual reality technology for handling
underwater vehicle in deep sea
Egypt. J. of Appl. Sci., 35 (7) 2020 79
6
Table (2): Cont.
26 Design and implementation of a 3D ocean virtual reality and visualization engine
72 Multi-level virtual reality system for marine education and training
28 Research and Realization of Visual System in Virtual Ocean Battlefield
29
Marine Nature Geographic Environment Reappearance by Using Virtual Reality
Techniques
30 Development of virtual maintenance training software for marine power plant
31
Method and apparatus for virtual reality presentation of civil engineering, land
planning and infrastructure
32 Visual simulation of Civil Engineering activities: Didactic virtual models
33
Virtual reality technology applied in teaching and research in civil engineering
education
34 Virtual redlining for civil engineering in real environments
35 Applications of virtual reality to civil and architectural engineering projects
36 Virtual reality for the built environment: a critical review of recent advances
37 Virtual reality applications in civil engineering
38 A collaborative virtual environment for problem solving in civil engineering
39 Virtual reality studies of concrete
40 Disseminating Civil Engineering through Virtual Reality: An Immersive Interface
41 The application of virtual reality to chemical engineering and education
42
Vicher: a virtual reality based educational module for chemical reaction
engineering
43 The status and prospects of virtual reality in chemical engineering
44 Low-cost virtual reality and its application to chemical engineering-part two
45
Mass effect: A chemical engineering education application of virtual reality
simulator technology
46 Improving chemical plant safety training using virtual reality
47
Virtual applications using a web platform to teach chemical engineering: the
distillation case
48
A Unity3D‐ based interactive three‐ dimensional virtual practice platform for
chemical engineering
49
Integrated simulation platform of chemical processes based on virtual reality and
dynamic model
50 Virtual Reality-based Chemical Process Simulation of Pipeline System.
51
A critical review of the use of virtual reality in construction engineering education
and training
52 Construction safety training using immersive virtual reality
53 Low-cost virtual reality environment for engineering and construction
54 Innovation and users: virtual reality in the construction sector
55 Virtual reality in construction: tools, methods and processes
56
Adoption of virtual reality within construction processes: a factor analysis
approach
57 Virtual reality in construction: a review
58 Credibility and applicability of virtual reality models in design and construction
59
State-of-the-art review of virtual reality environment applications in construction
safety
60
Framework for integrating safety into construction methods education through
interactive virtual reality
61
Design and Implementation of Virtual Reality Simulation System for
Petrochemical Enterprise
62 Virtual Reality and Its Application in Petroleum Exploration and Development
63
Active Student Engagement in Learning-Using Virtual Reality Technology to
Develop Professional Skills for Petroleum Engineering Education
80 Egypt. J. of Appl. Sci., 35 (7) 2020
7
Table (2): Cont.
64 Experiences in introducing 3D visualization in petroleum engineering education
65
Virtual outcrop models of petroleum reservoir outcrop analogues–a review of the
current state-of-the-art
66
Virtual reality technology and its application in prevention of coal and gas
outburst
67
Virtual outcrop models of petroleum reservoir outcrop analogues–a review of the
current state-of-the-art
68 Implement technique of virtual reality model of continual mining working surface
69 Application of virtual reality technology in mining engineering
70 A Collaborative Virtual Reality Oil and Gas Workflow
71
Human-machine collaboration in virtual reality for adaptive production
engineering
73 Virtual reality production training system in the scope of intelligent factory
74
Production engineering-oriented virtual factory: a planning cell-based approach
to manufacturing systems design
75 Virtual reality simulation of a mechanical assembly production line
76 Virtual Reality Technology in Computer-Aided Production Engineering
77 The Research of Oil Extraction Engineering Based on Virtual Reality
78
Three-view architecture for production-engineering-oriented virtual
manufacturing and its application
79 Virtual engineering approaches in product and process design
80 Modeling production systems using virtual reality techniques
81
Chances and Limitations of a Virtual Reality-supported Tool for Decision Making
in Industrial Engineering
82 Virtual reality and augmented-virtual reality as tools to train industrial operators
83 Virtual reality for industrial applications
48
Evaluating virtual reality and augmented reality training for industrial
maintenance and assembly tasks
48 The development of intelligent virtual reality-based industrial training systems
48
Virtual hands and virtual reality multimodal platform to design safer industrial
systems
42
Increased concurrency between industrial and engineering design using CAT
technology combined with virtual reality
44 Using virtual reality for industrial design learning: a methodological proposal
48 Virtual reality technology and its industrial applications
89 Virtual reality for large-scale industrial applications
89 Ten steps to developing virtual reality applications for engineering education
87 Virtual Reality in Engineering Education: A CIM Case Study.
89
Teaching methodology for virtual reality practical course in engineering
education
88 Virtual reality in science and engineering education
88 Virtual reality-a role in environmental engineering education?
88 Virtual reality in engineering education: The future of creative learning
82 Assessment of VR technology and its applications to engineering problems
84 Virtual reality in science and engineering education
88 Virtual engineering laboratories: Design and experiments
100 Introducing virtual reality into the engineering curriculum
Egypt. J. of Appl. Sci., 35 (7) 2020 81
8
IV. CONCLUSION
Over recent years, Information and Communication Technology (ICT)
has enriched several sectors. ICT is considered as a main reason for advent
of Virtual Reality (VR) technology. VR is a fast-growing trend related to
ICT development. VR as an advanced technology is a robust and effective
tool in different fields such as energy, industry, aerospace industry,
automotive, industry, medical and nursing, especially in the engineering
area. It is an alternative safe approach for the real environment through
dangerous experiments scenarios. This technology offers a worthwhile
means for engineering use and research. VR technology has popularly
increased around world and drawn the attention to the research audience as a
precious technology on its own. There are many researches about VR in
engineering disciplines since its first establishment, in addition to the virtual
engineering as a new trend in the engineering field. Ultimately, VR is
irreplaceable, and has become a significant technique for the engineers of
tomorrow.
REFERENCES
[1] ITU,(2019) Global ICT developments 2001 to 2019.
International Telecommunication Union
[2] ITU,(2019), Individuals using the internet 2005 to 2019.
International Telecommunication Union
[3] Zuppo, C. M.(2012): "Defining ICT in a boundaryless world:
The development of a working hierarchy," International journal
of managing information technology, 4: p. 13.
[4] Ferrington, G. and K. Loge (1992): "Virtual reality: A new
learning environment," Computing Teacher, 19: 16-19.
[5] Lowood, H. E. (2015): "Virtual reality (VR)," Encyclopaedia
Britannica Online. Consultado el, 12:p33.
[6] Lele, A.(2013): "Virtual reality and its military utility," Journal
of Ambient Intelligence and Humanized Computing, 4: 17-26.
[7] Yao, H.P. ; Y.Z. Liu and C.S. Han(2012): "Application
expectation of virtual reality in basketball teaching," Procedia
Engineering, 29: 4287-4291.
[8] Gobbetti, E. and R. Scateni (1998): "Virtual reality: Past,
present, and future," Virtual environments in clinical
psychology and neuroscience: Methods and techniques in
advanced patient-therapist interaction, IOS press, P:58.
[9] Lange, B.S. ; P. Requejo ; S. M. Flynn ; A. A. Rizzo ; F.
Valero-Cuevas and L. Baker (2010):"The potential of virtual
reality and gaming to assist successful aging with disability,
Physical Medicine and Rehabilitation Clinics, 21: 339-356.
82 Egypt. J. of Appl. Sci., 35 (7) 2020
9
[10] Lei, L. ; J. Liu and X. Yang (2012): "Research of the Remote
Experiment System Based on Virtual Reality, Physics Procedia,
24: 1199-1206.
[11] Tavakol, M.(2012): "Virtual applications and real problems:
Education and higher education in Iran, Procedia-Social and
Behavioral Sciences, 67: 297-303.
[12] Angelov, A. and Z. Styczynski (2007): "Computer-aided 3D virtual
training in power system education, in 2007 IEEE Power
Engineering Society General Meeting, pp. 1-4.
[13] Stone, R.J. ; P.B. Panfilov and V.E. Shukshunov (2011):
"Evolution of aerospace simulation: From immersive Virtual
Reality to serious games, in Proceedings of 5th International
Conference on Recent Advances in Space Technologies-
RAST2011, pp. 655-662.
[14] Zimmermann, P.(2008): "Virtual reality aided design. A survey of
the use of VR in automotive, industry in Product Engineering,
ed: Springer, pp. 277-296.
[15] Hsu, K.S. (2011):Application of a virtual reality entertainment
system with human-machine haptic sensor device, Journal of
Applied Sciences, 11: 2145-2153.
[16] Satava, R.M. (1995):Medical applications of virtual reality, Journal
of Medical Systems, 19: 275-280.
[17] Jenson, C.E. and D.M. Forsyth(2012): Virtual reality simulation:
using three-dimensional technology to teach nursing students,
CIN: Computers, Informatics, Nursing, 30: 312-318.
[18] Dávideková, M. ; M. Mjartan and M. Greguš (2017): Utilization
of virtual reality in education of employees in slovakia, Procedia
computer science, 113:253-260.
استع ا رض لمنشو ا رت الواقع الافت ا رضی فی التخصصات الهندسیة
احمد عبدالحمید، احمد سلامه، شیماء حسن ، نبیل عیاد
فی الآونة الأخیرة ، تم تطویر تکنولوجیا المعمومات والاتصالات وانتشارها عمى نطاق
واسع فی جمیع أنحاء العالم. تُستخدم تکنولوجیا المعمومات والاتصالات فی قطاعات مختمفة
وتعتبر أساسًا فی ظهور بعض التقنیات المهمة مثل تقنیة الواقع الافت ا رضی. الواقع الافت ا رضی
هی تقنیة خاصة کتقنیة متقدمة متصمة بعدة مجالات ، عمى سبیل المثال التدریب ، )VR(
التعمم ، العموم ، الهندسة ، الطب ، الجیش ، إلخ. لمواقع الافت ا رضی إمکانات کبیرة تمکن من
أداء العدید من الظواهر والتجارب. ومن ثم ، أصبحت عدة سیناریوهات متاحة. الغرض من هذه
الد ا رسة هو إلقاء الضوء عمى تقنیة الواقع الافت ا رضی و اد ا رج لمحة عن المنشو ا رت والد ا رسات
المشترکة ذات الصمة.
Egypt. J. of Appl. Sci., 35 (7) 2020 83

REFERENCES[1] ITU,(2019) Global ICT developments 2001 to 2019.
International Telecommunication Union
[2] ITU,(2019), Individuals using the internet 2005 to 2019.
International Telecommunication Union
[3] Zuppo, C. M.(2012): "Defining ICT in a boundaryless world:
The development of a working hierarchy," International journal
of managing information technology, 4: p. 13.
[4] Ferrington, G. and K. Loge (1992): "Virtual reality: A new
learning environment," Computing Teacher, 19: 16-19.
[5] Lowood, H. E. (2015): "Virtual reality (VR)," Encyclopaedia
Britannica Online. Consultado el, 12:p33.
[6] Lele, A.(2013): "Virtual reality and its military utility," Journal
of Ambient Intelligence and Humanized Computing, 4: 17-26.
[7] Yao, H.P. ; Y.Z. Liu and C.S. Han(2012): "Application
expectation of virtual reality in basketball teaching," Procedia
Engineering, 29: 4287-4291.
[8] Gobbetti, E. and R. Scateni (1998): "Virtual reality: Past,
present, and future," Virtual environments in clinical
psychology and neuroscience: Methods and techniques in
advanced patient-therapist interaction, IOS press, P:58.
[9] Lange, B.S. ; P. Requejo ; S. M. Flynn ; A. A. Rizzo ; F.
Valero-Cuevas and L. Baker (2010):"The potential of virtual
reality and gaming to assist successful aging with disability,
Physical Medicine and Rehabilitation Clinics, 21: 339-356.
82 Egypt. J. of Appl. Sci., 35 (7) 2020
9
[10] Lei, L. ; J. Liu and X. Yang (2012): "Research of the Remote
Experiment System Based on Virtual Reality, Physics Procedia,
24: 1199-1206.
[11] Tavakol, M.(2012): "Virtual applications and real problems:
Education and higher education in Iran, Procedia-Social and
Behavioral Sciences, 67: 297-303.
[12] Angelov, A. and Z. Styczynski (2007): "Computer-aided 3D virtual
training in power system education, in 2007 IEEE Power
Engineering Society General Meeting, pp. 1-4.
[13] Stone, R.J. ; P.B. Panfilov and V.E. Shukshunov (2011):
"Evolution of aerospace simulation: From immersive Virtual
Reality to serious games, in Proceedings of 5th International
Conference on Recent Advances in Space Technologies-
RAST2011, pp. 655-662.
[14] Zimmermann, P.(2008): "Virtual reality aided design. A survey of
the use of VR in automotive, industry in Product Engineering,
ed: Springer, pp. 277-296.
[15] Hsu, K.S. (2011):Application of a virtual reality entertainment
system with human-machine haptic sensor device, Journal of
Applied Sciences, 11: 2145-2153.
[16] Satava, R.M. (1995):Medical applications of virtual reality, Journal
of Medical Systems, 19: 275-280.
[17] Jenson, C.E. and D.M. Forsyth(2012): Virtual reality simulation:
using three-dimensional technology to teach nursing students,
CIN: Computers, Informatics, Nursing, 30: 312-318.
[18] Dávideková, M. ; M. Mjartan and M. Greguš (2017): Utilization
of virtual reality in education of employees in slovakia, Procedia
computer science, 113:253-260.